**SPOILERS!** This article is a discussion of plot elements in games, meaning that it contains many **SPOILERS!**
The Assassin’s Creed series is known for many things: its historical accuracy, the parkour movement system and yes, even its story. Yet few players concern themselves with the narratological finesses that Ubisoft filled their story with. I’m not just talking about the fact that all characters die at the same location and date that history dictates. No, I’m talking about some narratological techniques that cause the story structure itself to become all the more interesting.