This is not a Post Mortem. In my spare time, I design and develop my personal card game project called Alderthe. That’s why I’m calling this series of articles a Vivisection: cutting into a living organism to see how (well) it functions.
In this first entry of the series, I’m going to give some background concerning the setting. It has very little to do with the game mechanics or any of the design, but I suppose it does serve as some context for the rest of the series. For those among you who appreciate mythology or fantasy lore, you may find it interesting. Just don’t expect any strong narrative design insights from this text.
I’ve been in the industry for a little while now. One of the concepts that appears to be ubiquitously linked to the notion of professional writing is that of the dreaded writer’s block. Aren’t we all too familiar with the picture of a spectacled (wo)man in a study, seated in front of a computer screen, gazing out the window while looking for something to inspire them?
And coffee is somehow important as well. Photo by Pixabay on Pexels.com
I found a way to save myself from this affliction. In fact, it’s a different way to view the craft that allows me to avoid halting my writing progress altogether. A little secret perhaps, that I want to share with you. Are you ready?
You’re picturing writer’s block wrong.
I hope you got that reference. (I’m making a note here.)
Yes, I am still here!
After more than a year of not putting new content on this website, I am happy to report that I will post new articles on a regular basis. In fact, most of the website has received a massive overhaul!
Narrative design for a simple puzzle game
When I decided I wanted to make a career out of writing for games, I told myself that this was a leap of faith first and foremost. If it wouldn’t work out, at least I would have tried.
Roughly translated: I’m writing poetry in Old Norse.
At least I won’t take my work home with me that easily (image from Wikipedia)
It’s something I personally love, I should add. I’m writing the background story for the conflict in a Viking combat game, and I’m currently working on the lyrics for a song. Continue reading