This is not a Post Mortem. In my spare time, I design and develop my personal card game project called Alderthe. That’s why I’m calling this series of articles a Vivisection: cutting into a living organism to see how (well) it functions.
Please don’t do an image search for ‘vivisection’ – Photo by Shane Aldendorff via Pexels.com
In this first entry of the series, I’m going to give some background concerning the setting. It has very little to do with the game mechanics or any of the design, but I suppose it does serve as some context for the rest of the series. For those among you who appreciate mythology or fantasy lore, you may find it interesting. Just don’t expect any strong narrative design insights from this text.
I’ve been in the industry for a little while now. One of the concepts that appears to be ubiquitously linked to the notion of professional writing is that of the dreaded writer’s block. Aren’t we all too familiar with the picture of a spectacled (wo)man in a study, seated in front of a computer screen, gazing out the window while looking for something to inspire them?
I found a way to save myself from this affliction. In fact, it’s a different way to view the craft that allows me to avoid halting my writing progress altogether. A little secret perhaps, that I want to share with you. Are you ready?