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Gerben Grave | Multiverse Narratives

Gerben Grave | Multiverse Narratives

Narrative Design | Game Writing

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Articles that cover narratological theories in the context of gaming

theory

Connected Worlds: Building dynamic and coherent worlds through networks

Worldbuilding is one of the most fun aspects of creating games. Yet, as worlds grow in size and complexity, they…

Comment on Connected Worlds: Building dynamic and coherent worlds through networks July 20, 2021

Comics, Mythology, and Games

Comic book characters and stories have become truly transmedial. This is hardly a novel idea. But what do games add…

Comment on Comics, Mythology, and Games March 26, 2018

Functions of Game Stories

You might not expect to hear this coming from a guy who writes stories for games, but I don't want…

Comment on Functions of Game Stories October 12, 2016

Game-specific Story Structures

I sometimes get the feeling that we are on the verge of breaking into new kinds of narrative structures, specifically…

Comment on Game-specific Story Structures June 12, 2015

Recent Posts

  • Connected Worlds: Building dynamic and coherent worlds through networks
  • Alderthe: The Card Game – Vivisection II (First Blood)
  • Eloquence at the Leftfield Collection (EGX 2019)
  • Alderthe: The Card Game – Vivisection I
  • Carving the Writer’s Block

Recent Comments

  1. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Far Cry 3 is insane!
  2. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Assassin’s Creed’s Storytelling Acrobatics
  3. Game developers and Covid-19: a double-edged sword – The Lens on Eloquence
  4. Two Game Expos Going Digital with Utomik – Nerd Girl Thoughts on Eloquence
  5. Week 6: Emergent Narrative and The Sims – Interactive Narrative Media 2020 on Emergent narratives in games

Archives

  • July 2021
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  • August 2018
  • July 2018
  • March 2018
  • November 2016
  • October 2016
  • June 2015
  • May 2015
  • April 2015

Categories

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  • Geen categorie
  • theory

boardgame cardgame civilization crusader kings 2 emergent game design game mechanics games humans minecraft narrative narrative design networks non-scripted orcs player prototyping sociology state of decay story story worlds storyworlds strategy TBS testing theory turn based worldbuilding

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