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Gerben Grave | Multiverse Narratives

Gerben Grave | Multiverse Narratives

Narrative Design | Game Writing

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Articles that cover the application of theory on specific games (series) or genres

application

Connected Worlds: Building dynamic and coherent worlds through networks

Worldbuilding is one of the most fun aspects of creating games. Yet, as worlds grow in size and complexity, they…

Comment on Connected Worlds: Building dynamic and coherent worlds through networks July 20, 2021

The Talos Identification

Contains SPOILERS! In The Talos Principle, the perfect overlap of motivation and level of knowledge that exists between the player…

2 Comments on The Talos Identification November 3, 2016

Functions of Game Stories

You might not expect to hear this coming from a guy who writes stories for games, but I don't want…

Comment on Functions of Game Stories October 12, 2016

Emergent narratives in games

Games have imitated traditional media in many ways. Some genres borrow the visuals and directing qualities from movies, others use…

10 Comments on Emergent narratives in games May 7, 2015

Recent Posts

  • Connected Worlds: Building dynamic and coherent worlds through networks
  • Alderthe: The Card Game – Vivisection II (First Blood)
  • Eloquence at the Leftfield Collection (EGX 2019)
  • Alderthe: The Card Game – Vivisection I
  • Carving the Writer’s Block

Recent Comments

  1. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Far Cry 3 is insane!
  2. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Assassin’s Creed’s Storytelling Acrobatics
  3. Game developers and Covid-19: a double-edged sword – The Lens on Eloquence
  4. Two Game Expos Going Digital with Utomik – Nerd Girl Thoughts on Eloquence
  5. Week 6: Emergent Narrative and The Sims – Interactive Narrative Media 2020 on Emergent narratives in games

Archives

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Categories

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boardgame cardgame civilization crusader kings 2 emergent game design game mechanics games humans minecraft narrative narrative design networks non-scripted orcs player prototyping sociology state of decay story story worlds storyworlds strategy TBS testing theory turn based worldbuilding

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