Skip to content
Gerben Grave | Multiverse Narratives

Gerben Grave | Multiverse Narratives

Narrative Design | Game Writing

  • Home
  • Portfolio
  • Eloquence
  • Why hire me?
    • Expertise
    • About me
  • Services
  • Articles
    • Theory
    • Application
    • On Writing
    • On Design
  • Contact

Tag: story

The Talos Identification

Contains SPOILERS! In The Talos Principle, the perfect overlap of motivation and level of knowledge that exists between the player…

2 Comments on The Talos Identification November 3, 2016

Functions of Game Stories

You might not expect to hear this coming from a guy who writes stories for games, but I don't want…

Comment on Functions of Game Stories October 12, 2016

Game-specific Story Structures

I sometimes get the feeling that we are on the verge of breaking into new kinds of narrative structures, specifically…

Comment on Game-specific Story Structures June 12, 2015

Emergent narratives in games

Games have imitated traditional media in many ways. Some genres borrow the visuals and directing qualities from movies, others use…

10 Comments on Emergent narratives in games May 7, 2015

Why should we interpret a game?

**SPOILERS!** This article is a discussion of plot elements in games, meaning that it contains many minor **SPOILERS!**   The title of…

Comment on Why should we interpret a game? April 26, 2015

Far Cry 3 is insane!

**SPOILERS!** This article is a discussion of plot elements in games, meaning that it contains many **SPOILERS!** In Far Cry 3, you…

Comment on Far Cry 3 is insane! April 24, 2015

Assassin’s Creed’s Storytelling Acrobatics

**SPOILERS!** This article is a discussion of plot elements in games, meaning that it contains many **SPOILERS!** The Assassin's Creed series is…

Comment on Assassin’s Creed’s Storytelling Acrobatics April 23, 2015

Recent Posts

  • Connected Worlds: Building dynamic and coherent worlds through networks
  • Alderthe: The Card Game – Vivisection II (First Blood)
  • Eloquence at the Leftfield Collection (EGX 2019)
  • Alderthe: The Card Game – Vivisection I
  • Carving the Writer’s Block

Recent Comments

  1. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Far Cry 3 is insane!
  2. Connected Worlds: Building dynamic and coherent worlds through networks | Multiverse Narratives on Assassin’s Creed’s Storytelling Acrobatics
  3. Game developers and Covid-19: a double-edged sword – The Lens on Eloquence
  4. Two Game Expos Going Digital with Utomik – Nerd Girl Thoughts on Eloquence
  5. Week 6: Emergent Narrative and The Sims – Interactive Narrative Media 2020 on Emergent narratives in games

Archives

  • July 2021
  • November 2020
  • November 2019
  • August 2018
  • July 2018
  • March 2018
  • November 2016
  • October 2016
  • June 2015
  • May 2015
  • April 2015

Categories

  • application
  • design
  • Geen categorie
  • theory

boardgame cardgame civilization crusader kings 2 emergent game design game mechanics games humans minecraft narrative narrative design networks non-scripted orcs player prototyping sociology state of decay story story worlds storyworlds strategy TBS testing theory turn based worldbuilding

© Copyright 2023 Multiverse Narratives | All Rights Reserved.