Since April 2017, I’ve been employed by ADabisc/Trimoo as storyteller/writer for their edutainment theme park Juniverse. I acted as product owner of the Game Design and Story/Content domains. Over time, I adopted the role of Story Director.
While there isn’t much I am allowed to say about the content of the theme park, I can list here what my tasks and responsibilities are.
I took on the Game Writing and Narrative Design for the mobile game Mahjong Crimes (Android/iOS) by Spil Games.
By working closely with the game designer, we ensured that the powerful classic story was respectfully translated to the medium of game.
Quote by Agatha Christie Ltd CEO James Prichard (source)
I am employed by the studio Alternate Function 4 to write the story of Neon Knight, a game in which you drive your special vehicle through a dystopian, futuristic city. The game’s art style has as distinct 1980s vibe, complete with neon colours and synthesiser music.
Warhorn is a Viking-themed multiplayer-only 1st person arena combat game. Or, as its dev team Mega Mage Games affectionately describes it: Viking Counter-Strike.
Mega Mage Games pays a lot of attention to aesthetic details, which is what piqued my interest for the project. They want to keep it historically plausible as well, meaning that false Viking clichés are avoided. In other words: you won’t find any horned helmets in Warhorn.
Designing Role Playing quests and events kick-started my interest in Game writing, besides teaching me a lot about story progression and sustained player immersion. For that reason, I feel inclined to list this experience here. All in all, my experience for writing within the confines of RP-games spans a period of 10 years.
Tavern Role-Playing is a common denominator in many fantasy game worlds
Although I could mention other examples, I want to focus on two learning experiences: Dungeons & Dragons, and The Lord of the Rings Online. Continue reading
I’m working as a quest/story designer and book writer for a mod for Bethesda’s The Elder Scrolls V: Skyrim, in which an enthusiastic team attempts to create a world inspired by J.R.R. Tolkien’s The Shire.
Together with Studio Bleep and Sfinx Games, I am developing Rosie Can’t Sleep: a childrens’ picture book using Augmented Reality (AR) technology, for the target audience of children aged 3 to 6 years. AR is cleverly combined with beautiful and colourful hand-drawn pictures.
AR enables the reader to make the images jump off the book’s pages by using a smartphone or tablet. In fact, it allows for interaction with the illustrations. This way, the book’s story can be somewhat influenced, which results in a richer and more interactive reading experience, connecting the best of two types of media. The app will be made freely available in the App Store and Play Store, while the book can be utilised without the app as well.
Watch this video for a demonstration of AR: