As I’ve described in the first part of this blog series, I had just began building my first prototype for Alderthe: The Card Game. And, like any half-decent game designer knows, you better test early. So I slapped together some factions, wrote info on a bunch of cropped post-it notes, and found a willing victim to play against: fellow Game Baker Tony Fial of Sfinx Games.
Soon, I’d have a better understanding of what worked, and what definitely didn’t.
I hastily created an Orc and a Human faction, based on my preliminary ideas on how these factions would function in the greater picture. Humans focus on coastal units and mounted combat. Orcs ravage and pillage, and gain control over the opposing units’ actions.Continue reading