**SPOILERS!** This article is a discussion of plot elements in games, meaning that it contains many **SPOILERS!**
In Far Cry 3, you play as Jason Brody, who is lured to an “island where you can do anything”, only to be immediately captured by the violent Vaas and his gang of pirates. Jason is able to escape with his brother, even though the latter is killed before they are in the clear. Jason then decides to fight Vaas and his gang in order to free his friends and his younger brother. His is aided by a number of colourful characters, one of which is the exotic Citra, who ends up competing for Jason’s love and devotion with his girlfriend Liza.
As you probably know, this is still typical ‘First-person Shooter’ (FPS) stuff. Nothing too crazy happening at this point! And at first sight, Far Cry 3 plays around with the usual tropes of the FPS genre: you start out as a rookie, but gain both power and abilities as you play, which eventually allows you to defeat the big bad boss and exact your revenge. A cynic might even call this story a cliché: there are women who desperately need your help, it turns out that there is an even bigger bad guy operating behind the scenes and the protagonist mows down entire armies as if it’s just another day at the office.
But the vigilant player will have noticed that one theme plays a central part in Far Cry 3: madness.