I sometimes get the feeling that we are on the verge of breaking into new kinds of narrative structures, specifically created for games. For a long time, we’ve borrowed literary, theatrical or cinematic structures, copying their story experiences and ways of progression. It’s not uncommon to find a game story script that looks exactly like a movie script. But more and more games seem to pursue narrative structures that create innovative story experiences that work best in games. As you can read elsewhere on my website, I’m a proponent of innovation in story creation, which is why I want to shed my views on this phenomenon.
Is The Order 1866 really a game or a movie in disguise? Continue reading