Hi! You’ve reached my temporary portfolio page, on which I list all of the projects I’ve worked on while I’m getting my portfolio pages per project back up again. When migrating my website to a new hosting service, these pages were sadly lost in the process.
Below, you’ll find the projects I’ve worked on in reverse chronological order, the client and the services I provided per project, and links to the project’s website or store page, if available.
Additionally, I recommend you visit my LinkedIn profile, since I’ve listed most of these projects there as well, often including a short description of my responsibilities and learning outcomes.
- Eloquence (Multiverse Narratives; narrative & game design/project management)
- We Were Here Forever (Total Mayhem Games; narrative design/game writing)
- Untitled Horror Game for mobile devices (Vincell Studios; narrative design/dialogue writing)
- Retail Employee Training Visual Novel (Elaunch; narrative design/scriptwriting)
- Puzzle Discovery Routes (ASTRON; plot design/game writing)
- Horns of Justice (Carnival of Creation; narrative design/worldbuilding)
- Person Unknown (Project Gamify; narrative cons
- Hidden Escape: Murder Mystery (Vincell Studios; dialogue editing)
- VR Industrial Worker Training (Stark Learning; scriptwriting/character design)
- We Were Here Together (Total Mayhem Games; narrative design/game writing)
- Lake (Gamious; narrative consultancy)
- Keeko (Playpal; worldbuilding/game writing)
- Warzone (Tiny Tactics; narrative consultancy)
- Juniverse (ADabisc; worldbuilding/narrative directing/game writing/project management)
- Mahjong Crimes (Spil Games; plot and character design/dialogue writing)
- Rosie Can’t Sleep (Studio Bleep; story design/rhyme writing)
- Skyrim: The Shire Mod (Gabriel Johnson; plot design/game writing/worldbuilding)
- Neon Knight (Alternate Function 4; worldbuilding/character design/narrative design)
- Warhorn (Mega Mage Games; worldbuilding/narrative design)