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Gerben Grave | Multiverse Narratives

Gerben Grave | Multiverse Narratives

Narrative Design | Game Writing

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Connected Worlds: Building dynamic and coherent worlds through networks

Worldbuilding is one of the most fun aspects of creating games. Yet, as worlds grow in size and complexity, they…

Comment on Connected Worlds: Building dynamic and coherent worlds through networks July 20, 2021

Alderthe: The Card Game – Vivisection II (First Blood)

To test if the concept of the turn based strategy card game Alderthe worked, Gerben created a simple prototype to…

Comment on Alderthe: The Card Game – Vivisection II (First Blood) November 12, 2020

Eloquence at the Leftfield Collection (EGX 2019)

Eloquence was included in the EGX 2019 Leftfield Collection! Find out what we learned from letting folks play our game!

Comment on Eloquence at the Leftfield Collection (EGX 2019) November 15, 2019

Alderthe: The Card Game – Vivisection I

As I work on a strategy card game in my spare time, I decided I ought to write down and…

Comment on Alderthe: The Card Game – Vivisection I August 16, 2018

Carving the Writer’s Block

I found a way to save myself from Writer's Block. Finding a different way to view the craft allows me…

Comment on Carving the Writer’s Block July 24, 2018

Comics, Mythology, and Games

Comic book characters and stories have become truly transmedial. This is hardly a novel idea. But what do games add…

Comment on Comics, Mythology, and Games March 26, 2018

The Talos Identification

Contains SPOILERS! In The Talos Principle, the perfect overlap of motivation and level of knowledge that exists between the player…

2 Comments on The Talos Identification November 3, 2016

Functions of Game Stories

You might not expect to hear this coming from a guy who writes stories for games, but I don't want…

Comment on Functions of Game Stories October 12, 2016

This Was A Triumph!

This Was a Triumph! Multiverse Narratives endures and after many months posts new content... and has a new logo!

Comment on This Was A Triumph! October 4, 2016

Game-specific Story Structures

I sometimes get the feeling that we are on the verge of breaking into new kinds of narrative structures, specifically…

Comment on Game-specific Story Structures June 12, 2015

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boardgame cardgame civilization crusader kings 2 emergent game design game mechanics games humans minecraft narrative narrative design networks non-scripted orcs player prototyping sociology state of decay story story worlds storyworlds strategy TBS testing theory turn based worldbuilding

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